RESUME

Objective

To contribute to a large-scale collaborative project

Looking for compositor or lighting position

Work Experience

Nov.1999 – today

MAC GUFF LIGNE

CG supervisor - Lighting  - Compositing

Feature Films

·                     2006     PAT & STAN – 26 minute animation movie - Directed by Pierre Coffin

·                     2004     Agent secret - Directed by Frédéric schoendoerffer

·                     2005     Danny the dog - Directed by Louis leterrier

·                     2003     BLUEBERRY - Directed by Jan Kounen

·                     2002     SHAMAN - Documentary film Directed by Jan Kounen

·                     2001     Gamer - Directed by Zak Fishman

·                     1999     The visitors - Directed by Jean Marie Poiret

Commercials

·                     2007     ITV – buildings – bubbles – Directed by PLEIX   

Citroen C1 – Directed by NOBRAIN

Hollywood – Holygare – Directed by Jan Kounen

·                     2006     Deutsche Bank - Directed by PLEIX

CIF – Granit, Chrome - Directed by Camille Bovier Lapierre

Caisse D’epargne – Le bonimenteur – Directed by Frank Baradat

·                     2005     CAISSE D'EPARGNE – dogs TV – dogs Barriere - Directed by Pierre Coffin

Swiss Lotto - maternité, joker, ado, jackpot - Directed by Pierre Coffin

Pfizer – Actidue - Directed by Pietro fellini

Norisko – eagle - Directed by Camille Bovier Lapierre

Oasis -  tropical - topdoo – socold - Directed by Pierre Coffin

CAISSE D'EPARGNE – dogs - Directed by Pierre Coffin

·                     2004     SNCF Episode 01 - Directed by Matthieu Kassovitz

Sweet Nature – Triage - Directed by Pierre Coffin

BBC – commercial - olympics Games - Directed by Camille Bovier Lapierre

Wallgreen – Perfect campaign

·                     2003     Aquadrops - Directed by Nico Beyer

·                     2002     Bouygue Telecom - La Diva - Directed by Jean Pierre Roux

Yoco – Surf – Directed by Pascal Vuong

Michelin F1 - Directed by Antony Hoffman

·                     2001     Crunch - Directed by - Remy Belvaux

Nissan – Leaves - Directed by Nico Beyer

·                     2000     Philip Morris - Directed by Nico Beyer

Evian - Dance – Directed by Pascal Roulin

honjo tokimune - shogun Directed by Yoshiyuki Yoshimura

Skills

Softwares

In-house MacGuff software (interactive and scripting mode)

SYMBOR / modeling, 3D layout, particles system and animation.

MGLR / 3D rendering RTengine with global illumination, HDR, and nodal shading system.

TRUKOR / 2D compositing based on nodal system (shake like).

and MAYA, Fusion, Shake, Photoshop, After Effect, Ptgui, HDR shop...

 

Hardware

Proficiency with SGI platforms and Linux environment

Proficiency with Windows environment

Education

1995 - 1999

SUPINFOCOM - Valenciennes (Art)

French studies name : Realisateur Numérique

1995

High School Diploma - economy & communication

French studies name : Baccalauréat G3

About me...

Background

 

Since end of 1999, I’ve worked at Mac Guff Ligne, one of the top French VFX production house. This company develops commercials, feature films, 3D animation series. Thanks to this variety, I was able to develop skills according to different schedules and different production environments.

 

I first worked as a CG artist on commercials like : Bouygues Telecom, Crunch and Philip Morris. Then I integrated the VFX team of Blueberry, feature film directed by Jan Kounen (Ajoz productions).

After this production, I was given the chance to supervise severals commercials while still working as a CG artist on other projects.

 

My skills in 2D compositing, as well as in 3D rendering convinced the Mac Guff executives to help me move into another dimension : the supervision.

This was quite a new challenge : Discuss with the director and the DOP to get the best plate, going on the set, manage a team, keep the deadline in mind, have both an artistic and technical eye on the project, but it also helps me wanting more from myself and from the team I was working with. All the knowledge I learned as a CG artist, I was happy to share  with the guys part of my team in order to have a smooth production and to avoid complications during the process, and also find solutions when it seems we were in a dead end. After 7 years within Mac Guff, I think its time for me to move on new horizons, new  work experience, new challenges.

 

Feature Film Experience

 

 

My talent

 

I know how to build a shot, both technically and artistically. I’m able to see from the beginning what implies such or such demand. Of course my studies and experiences helped me but I think that the diversity really play a great role in the construction of my professional mentality. All the people I met, all the skills I learned helped me having a global vision of a shot. I try as much as possible to convey this sense of wide vision to the people I’m working with, as well as others did with me. I have a personal vision of the shot I’m working on, and I also keep in mind a vision of the whole film. And, as a supervisor, I want the team to have a wide vision of film all along the production, even if we’re just at the animatic step, as well.I have also strong knowledges in photography.

 

Academic Qualifications

 

After high school graduation (economic diploma), I integrated SUPINFOCOM Valenciennes in 1995.

During 4 years, I was taught how to do an animation film. The degree was divided into 2 blocks of 2 years each.

The first part was dedicated to a general overview of how to create an animation film, we studied general cinema history, basic animation skills, colours, perspective, drawings.

This first part is dedicated to develop graphic and artistic personality.

The second part is devoted to 2D and 3D animation, mainly with the software usages and the conception, direction and finalisation of a short film (counting for the final degree exam). From the writing to the finalisation, those 2 years are dedicated to create a real film. Starting with the writing, the storyboard and the animatic, the first year of this part is really dedicated to 2D. The next year, it’s the development of the project in 3D from animation to rendering, through compositing, lighting matte etc….

At the end of the final year, a jury of professionals (producers, famous animation directors, teachers) evaluate our work and give us their final feeling above 4 years of work. I ended this years with a mention of the jury.

 

Personal Interests

 

Travelling, Photos : artistic photos, Panoramic landscapes mostly, Diving.